AI Insights · Timothy · July 2023
Top 5 Third Person Games on Android in Turkey for Q2 2023
Explore the performance trends of the top 5 third person games on the Android platform in Turkey during Q2 2023, with data insights from Sensor Tower.
In Q2 2023, the top 5 third person games on the Android platform in Turkey displayed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
Subway Surfers showed a dynamic performance throughout the quarter. Weekly revenue peaked at around $1.3K in the first week of April, before experiencing a gradual decline to approximately $664 by the end of June. Weekly downloads fluctuated, hitting a high of nearly 161K in mid-April. Meanwhile, weekly active users saw significant growth, starting at around 4M in late March and surging to over 6M by the end of June.
Attack Hole - Black Hole Games had a steady decline in weekly revenue, from $58 at the end of March to $14 by the last week of June. The game's weekly downloads saw a sharp drop from approximately 227K in late March to around 42K by the end of June. Weekly active users also decreased, starting at nearly 392K and ending the quarter at about 183K.
PUBG MOBILE maintained a strong presence with weekly revenue peaking at approximately $135K in early April and stabilizing around $102K by the end of June. Weekly downloads ranged between 79K and 118K, with a notable peak in mid-April. The active user base remained robust, fluctuating between 2.1M and 2.7M throughout the quarter.
Race Master 3D - Car Racing experienced consistent weekly revenue, peaking at $773 in late April and maintaining around $478 by the end of June. Weekly downloads varied, starting at about 99K and ending at approximately 94K. The game saw stable weekly active users, hovering between 536K and 593K during the quarter.
Going Balls had a noticeable decline in weekly revenue, starting at $246 in late March and dropping to $97 by the end of June. Weekly downloads also decreased, from approximately 98K to 57K. The weekly active users showed a downward trend, starting at around 551K and ending at about 484K.
These insights reflect the dynamic nature of the mobile gaming market in Turkey. For more detailed data and insights, visit Sensor Tower.